

Players sometimes refer to this set of attributes, or the game system as a whole, by the acronym "FASERIP". Psyche, which determines the success of tasks relating to willpower, psionics, and magic. Intuition, which determines the success of tasks relating to awareness, perception, and instinct. Reason, which determines the success of tasks relating to knowledge, puzzle-solving, and advanced technology. Strength, which determines damage inflicted by hand-to-hand attacks as well as the success of tasks such as grappling or the lifting and breaking of heavy objects.Įndurance, which determines resistance to physical damage (e.g., poison, disease, death) it also determined how long a character can fight and how fast a character could move at top speed by exerting themselves. All characters have seven basic attributes:įighting, which determines hit probability in and defense against hand-to-hand attacks.Īgility, which determines hit probability in and defense against ranged attacks, feats of agility vs.

The column used is determined by the attribute used different tasks are resolved by reference to different attributes. Most game situations are resolved by rolling percentile dice and comparing the results against a column of the colorful "Universal Results Table".
